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Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)

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user Caleb Cornett <caleb.cornett@outlook.com>
description Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
files profiles/mojoshader_profile.h
profiles/mojoshader_profile_glsl.c

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