opengl: Don't assert if vs_flip_loc == -1. This can be -1 if the GLSL compiler removed it, or if you bound a program without a vertex shader at all.
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opengl: Don't assert if vs_flip_loc == -1.
↧
opengl: Don't assert if vs_flip_loc == -1. This can be -1 if the GLSL compiler removed it, or if you bound a program without a vertex shader at all.