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A few more stdlib macros for Apple

changeset a6b5578b9851 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description A few more stdlib macros for Apple files mojoshader_internal.h

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[default] VS2010 SDL_stdlib buildfixes

changeset 98ccda2125b1 branch default bookmark tag tip user Ethan Lee <flibitijibibo@flibitijibibo.com> description VS2010 SDL_stdlib buildfixes files mojoshader_common.cmojoshader_internal.h

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[default] Expose mtlShaderState to mojoshader_effects.h

changeset ebb2b1e436f2 branch default bookmark tag tip user Caleb Cornett <caleb.cornett@outlook.com> description Expose mtlShaderState to mojoshader_effects.h files...

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iOS buildfixes

changeset 01fea3855ffb branch bookmark tag user Caleb Cornett <caleb.cornett@outlook.com> description iOS buildfixes files mojoshader_metal.c

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[default] Buildfixes for CentOS, MinGW, osxcross

changeset 4929f916a134 branch default bookmark tag tip user Ethan Lee <flibitijibibo@flibitijibibo.com> description Buildfixes for CentOS, MinGW, osxcross files mojoshader_internal.h

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[default] Skip Gestalt when min version is 10.5+

changeset 0092b6c389d4 branch default bookmark tag tip user Ethan Lee <flibitijibibo@flibitijibibo.com> description Skip Gestalt when min version is 10.5+ files mojoshader_opengl.c

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Use __cdecl instead of __stdcall

changeset 311c02c8475a branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Use __cdecl instead of __stdcall files mojoshader.h

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Major refactor of the Effects API.

changeset ad9a16c8b023 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Major refactor of the Effects API. The previous API was very GL-specific and had no...

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Forgot to commit the new testparse...

changeset cd51a61272e4 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Forgot to commit the new testparse... files utils/testparse.c

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Unused variables

changeset fd8111be26f2 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Unused variables files mojoshader_effects.c

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Add uniform block support for vulkan

changeset 2f03f0b5ded3 branch bookmark tag user Martin Krošlák <kroslakma@gmail.com> description Add uniform block support for vulkan files...

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C buildfix

changeset 349cc8980298 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description C buildfix files profiles/mojoshader_profile_spirv.c

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Fix memory leak in mtlDeleteShader

changeset 30f8b128b906 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Fix memory leak in mtlDeleteShader files mojoshader_metal.c

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[default] Put the vertex sampler offset firmly at TEXTURE16

changeset cee4402d5ab8 branch default bookmark tag tip user Ethan Lee <flibitijibibo@flibitijibibo.com> description Put the vertex sampler offset firmly at TEXTURE16 files mojoshader_opengl.c

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metal: Set ctx to NULL after free

changeset ed07dd994125 branch bookmark tag user Caleb Cornett <caleb.cornett@outlook.com> description metal: Set ctx to NULL after free files mojoshader_metal.c

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[default] Add descriptor set assignment

changeset c84325b641cc branch default bookmark tag tip user Martin Krošlák <kroslakma@gmail.com> description Add descriptor set assignment files...

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[default] Store pixel shader input attributes, add type data to vertex...

changeset 422f68756c9f branch default bookmark tag tip user Caleb Cornett <caleb.cornett@outlook.com> description Store pixel shader input attributes, add type data to vertex attributes files...

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Implement HLSL emitter, MOJOSHADER_d3d11 API

changeset 0135d797e287 branch bookmark tag user Caleb Cornett <caleb.cornett@outlook.com> description Implement HLSL emitter, MOJOSHADER_d3d11 API files...

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Fix my typo in the D3D11 docs...

changeset 213b2cb6fd46 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Fix my typo in the D3D11 docs... files mojoshader.h

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Include stdlib.h in SDL path, needed by Emscripten

changeset deb563aadfa0 branch bookmark tag user Ethan Lee <flibitijibibo@flibitijibibo.com> description Include stdlib.h in SDL path, needed by Emscripten files mojoshader_internal.h

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