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lexer: don't double-increment the line number for single line comments.

lexer: don't double-increment the line number for single line comments. (if reporting them, we would increment, and then set it up so the next run would hit the "\n" char, which would increment it again.)

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d3d11: Use vkd3d-utils for D3DCompile func

d3d11: Use vkd3d-utils for D3DCompile func

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Build fix for alloca on *BSD

Build fix for alloca on *BSD

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d3d11: Define a custom ID3DBlob for vkd3d

d3d11: Define a custom ID3DBlob for vkd3d

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d3d11: Minor cleanup of d3dcompiler boilerplate

d3d11: Minor cleanup of d3dcompiler boilerplate

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Updated copyright for 2023.

Updated copyright for 2023.

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d3d11: Add return values for functions that compile shaders

d3d11: Add return values for functions that compile shaders

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Handle out-of-memory case for parsePreshader

Handle out-of-memory case for parsePreshader

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vulkan: Fix off-by-one error resulting in spurious set_error calls

vulkan: Fix off-by-one error resulting in spurious set_error calls

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ci: Try to use libsdl-org/setup-sdl to make SDL available everywhere.

ci: Try to use libsdl-org/setup-sdl to make SDL available everywhere.

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cmake: Bump the minimum CMake version to 3.12.0.

cmake: Bump the minimum CMake version to 3.12.0. This makes it find the `*_ROOT` variables that libsdl-org/setup-sdl outputs. CMake 3.12 is FIVE YEARS OLD.

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cmake: Fixed a comment that still mentioned Mercurial when it meant git.

cmake: Fixed a comment that still mentioned Mercurial when it meant git.

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cmake: Use find_package(SDL2) instead of old incantations.

cmake: Use find_package(SDL2) instead of old incantations.

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ci: use `actions/checkout@v3` instead of `@v2`

ci: use `actions/checkout@v3` instead of `@v2`

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Fix cos function using SDL_acos

Fix cos function using SDL_acos

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effects: Check for null vertex/pixel shaders when committing changes.

effects: Check for null vertex/pixel shaders when committing changes. Turns out effects can set vertex/pixel to null, so ignore these stages accordingly.

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glsl: Initial GLSL ES 3.x support (#65)

glsl: Initial GLSL ES 3.x support (#65)

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d3d11: When using vkd3d, require 1.10 or newer

d3d11: When using vkd3d, require 1.10 or newer

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Happy New Year!

Happy New Year!

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vulkan: Add MOJOSHADER_vkGetShaderRefCount

vulkan: Add MOJOSHADER_vkGetShaderRefCount

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