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internal: Add a private define for building with SDL3
internal: Add a private define for building with SDL3
View ArticleRemove color relocation logic for non-glspirv profiles
Remove color relocation logic for non-glspirv profiles
View ArticleMap isalnum to SDL_isalnum for SDL_stdlib configuration
Map isalnum to SDL_isalnum for SDL_stdlib configuration
View Articled3d11: Explicitly cast dlsyn result for vkd3d_shader_get_version
d3d11: Explicitly cast dlsyn result for vkd3d_shader_get_version
View Articlespirv: Pair resource sets by stage, not by type
spirv: Pair resource sets by stage, not by type
View ArticleUpdate for latest GPU ABI, add sdlGetShaderFormats
Update for latest GPU ABI, add sdlGetShaderFormats
View ArticleUpdate SDL_gpu_shadercross.h for DXC support
Update SDL_gpu_shadercross.h for DXC support
View Articlespirv: Add patch table for vertex attribute types
spirv: Add patch table for vertex attribute types
View Articlespirv: Use attributes register list for fixup locations
spirv: Use attributes register list for fixup locations
View Articlesdlgpu: Update to latest SDL3 ABI, pre-cache uniform buffer size
sdlgpu: Update to latest SDL3 ABI, pre-cache uniform buffer size
View ArticleUpdate SDL_gpu_shadercross, for SDL_GetGPUShaderFormats
Update SDL_gpu_shadercross, for SDL_GetGPUShaderFormats
View Articlesdlgpu: Optimize update_uniform_buffer to avoid excess allocations
sdlgpu: Optimize update_uniform_buffer to avoid excess allocations
View Article