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internal: Add a private define for building with SDL3

internal: Add a private define for building with SDL3

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Remove color relocation logic for non-glspirv profiles

Remove color relocation logic for non-glspirv profiles

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Map isalnum to SDL_isalnum for SDL_stdlib configuration

Map isalnum to SDL_isalnum for SDL_stdlib configuration

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d3d11: Explicitly cast dlsyn result for vkd3d_shader_get_version

d3d11: Explicitly cast dlsyn result for vkd3d_shader_get_version

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spirv: Pair resource sets by stage, not by type

spirv: Pair resource sets by stage, not by type

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Add SDL_GPU support

Add SDL_GPU support

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Update to SDL_gpu_shadercross.h

Update to SDL_gpu_shadercross.h

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Use the local spirv_cross_c header

Use the local spirv_cross_c header

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Update for latest SDL_GPU ABI

Update for latest SDL_GPU ABI

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Update for latest GPU ABI, add sdlGetShaderFormats

Update for latest GPU ABI, add sdlGetShaderFormats

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Update SDL_gpu_shadercross.h for DXC support

Update SDL_gpu_shadercross.h for DXC support

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spirv: Add patch table for vertex attribute types

spirv: Add patch table for vertex attribute types

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spirv: Use attributes register list for fixup locations

spirv: Use attributes register list for fixup locations

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SPIR-V non-float vertex patching (#71)

SPIR-V non-float vertex patching (#71)

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Update for new SDL_GPU namespacing scheme

Update for new SDL_GPU namespacing scheme

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Update for latest GPU ABI

Update for latest GPU ABI

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sdlgpu: Update to latest SDL3 ABI, pre-cache uniform buffer size

sdlgpu: Update to latest SDL3 ABI, pre-cache uniform buffer size

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Update SDL_gpu_shadercross, for SDL_GetGPUShaderFormats

Update SDL_gpu_shadercross, for SDL_GetGPUShaderFormats

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sdlgpu: Optimize update_uniform_buffer to avoid excess allocations

sdlgpu: Optimize update_uniform_buffer to avoid excess allocations

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Update for SDL3 migration to stdbool

Update for SDL3 migration to stdbool

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